Update 1.6.0 - Available NOW!

Hi Heroes!

Ready to stamp your ticket to the Shrine of the Serpent?

This latest update brings a ton of new stuff to the Heroic Universe, including 5 brand new Minions! All players in the Legendary Arena will have their trophies reset at the start of new season to 3500 as always, but this time with the new Arena waiting at 3500 trophies.

Read on for all of the changes!

NEW MINIONS -

The 5 newcomers to the Arena, known as The Exiled. These 5 Minions worship at the Shrine of the Serpent, studying endlessly in an attempt to seize some of its Legendary powers.

All of the Exiled are unlockable beginning at the Shrine of the Serpent.

All damage/health numbers are based on initial base values
Card%20Art%20-%20Blade%20Dancer
Blade Dancer

  • World: Arcana
  • Rarity: Common
  • Mana: 3
  • Damage: 163
  • Health: 810
  • Range: Melee
  • Speed: 9
  • Number of attacks: 2
  • Description: Skilled and fast, Blade Dancer dices her enemies to pieces using swift double attacks.

SpawnUnit_CrystalColossus
Crystal Colossus

  • World: Realm
  • Rarity: Rare
  • Mana: 5
  • Damage: 3910
  • Health: 6255
  • Range: Melee
  • Speed: 2
  • Description: Pushes enemies away while lumbering onward. Sacrifices himself to deliver a deadly payload to the enemy portal.

SpawnUnit_Crow
Crow

  • World: Realm
  • Rarity: Epic
  • Mana: 4
  • Damage: 245
  • Health: 1170
  • Range: 30
  • Speed: 5
  • Special Damage: 290
  • Description: Crow darts away every time she is attacked as she rains razor feathers on her foes.


Revenant

  • World: Arcana
  • Rarity: Legendary
  • Starting Mana: 1
  • Area Damage: 145
  • Health: 485
    Range: Melee
  • Speed: 6
  • Attack Increase per Mana: 100%
  • Health Increase per Mana: 100%
  • Description: Summoning this ancient warrior will consume all of your available mana, his health and damage determined by the amount of mana spent.


Soul Leech

  • World: Void
  • Rarity: Legendary
  • Mana Cost: 4
  • Damage: 440
  • Health: 2510
  • Area Damage: No
  • Range: Melee
  • Speed: 4
  • Bonus damage per unit: 150
  • Bonus health per unit: 150
  • Heal per unit: 150
  • Description: This demonic priestess slowly snakes through the battlefield, harvesting souls of fallen allies to heal and empower herself.

MINION RE-BALANCING:

Update 1.6.0 brings a whole lot of rebalancing, info on which you can find below. In order to maintain a dynamic and competitive environment across all Arenas, we haven’t rebalanced all Minions or all Spells, so even if there’s a nerf/buff that you feel should be on the list, that doesn’t mean it won’t be coming down the road. As ever, please keep the suggestions coming!


Bloodstalker

  • Health: 2850 -> 2575
  • Damage: 710 -> 645
  • Bonus health per unit: 160 -> 140


Archers

  • Health: 200 -> 190
  • Damage: 80 -> 75


Alchemist

  • Health: 570 -> 485
  • Damage: 190 -> 130


Fire Imp

  • Health: 670 -> 395
  • Damage: 170 -> 180
  • Special Damage: 220 -> 160


Primal Spirit

  • Health: 950 ->920
  • Damage: 380 -> 370


Goblin Marksman

  • Health: 895 -> 795
  • Damage: 150 -> 145


Shadow Huntress

  • Health: 880 -> 830
  • Damage: 195 -> 185


Viper

  • Health: 605 -> 845
  • Damage: 305 -> 340
  • Poison Damage per Second: 5 % -> 15 %


Amazon

  • Health: 1250 -> 1130
  • Damage: 415 -> 325


Nature Guardian

  • Damage: 960 -> 800


Silver Ranger

  • Health: 685 -> 680
  • Damage: 455 -> 325


Anubis

  • Damage: 290 -> 265


Undead Warlord

  • Health: 4175 -> 3445
    Damage: 595 -> 530


Firewitch

  • Health: 680 -> 695
  • Damage: 850 -> 555


Abomination

  • Health: 5675 -> 10780
  • Damage: 2270 -> 1540


Elite Archers

  • Health: 305 -> 280
  • Damage: 120 -> 95

SPELLS RE-BALANCING

holyshield
Holy Shield

  • Cooldown: 25 -> 30 seconds

healingwave
Healing Wave
Healing per second remains the same, now also displays healing per second rather than total healing in the interface.

Level Heal per Second Duration
1 14% 6sec
2 16% 6sec
3 19% 6sec
4 21% 6sec
5 23% 6sec
6 26% 6sec
7 28% 6sec
8 30% 6sec
9 33% 6sec
10 35% 6sec

chainlightning
Chain Lightning

  • Cooldown: 40 -> 35 seconds
  • Starting Cooldown: 25 -> 20 seconds
  • Base Damage: 1450 -> 1500

Rhii's%20Power
Rhii’s Power

  • Cooldown: 35 -> 30 seconds
  • Starting Cooldown: 25 -> 20 seconds

Vortex
Vortex

  • Cooldown: 35 -> 30 seconds
  • Starting Cooldown: 25 -> 20 seconds
  • Evolution 1 Slow Duration: 3 -> 4.5 seconds
    • Note: Slow and stun effect can overlap
  • Stun duration now scales instead of the spell duration upon leveling up the spell

Earthquake
Earthquake

  • Cooldown: 45 -> 40 seconds
  • Starting Cooldown: 30 -> 25 seconds

Bug Fixes

  • Fixed an issue with Doppelganger that was causing different Spell/Minions interaction issues. Thanks to all who helped us with replays and reports!
  • We’ve solved the issue with Phase Assassin being incorrectly targeted when she’s invisible. Thanks as well for the Heroes who brought this to our attention!

Visual Updates!

We’ve changed the look and feel of certain animations/spawns. Have a look!

  • Commander - new spawn/summon vfx
  • Ice Spears spell - new look (edited)
  • Ancient Guardian - added smoke around the minion
  • Bloodstalker - new walk anim
  • Banish Spells - new vfx
  • Hoggy Bank screen - added vfx on the chest
  • Two Arenas have some visual changes - can you guess which two Arenas? :slight_smile:
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Hey Heroes, we’ll have a short offline time starting in a couple of minutes to correct two things you guys brought to our attention after yesterday’s update:

  • Ice Spears Cooldown - the value was incorrectly changed to 25 seconds with the yesterday’s patch, so we’re returning it to 30 seconds. Thanks for flagging this!
  • Nature Guardian:
    Health: 1920 -> 1900
    Damage: 800 -> 705

Apologies for the inconvenience and, as always, we appreciate your feedback that keeps helping us improve the game. Keep it up! :muscle:

1 Like