Hi Heroes!
Ready to stamp your ticket to the Shrine of the Serpent?
This latest update brings a ton of new stuff to the Heroic Universe, including 5 brand new Minions! All players in the Legendary Arena will have their trophies reset at the start of new season to 3500 as always, but this time with the new Arena waiting at 3500 trophies.
Read on for all of the changes!
NEW MINIONS -
The 5 newcomers to the Arena, known as The Exiled. These 5 Minions worship at the Shrine of the Serpent, studying endlessly in an attempt to seize some of its Legendary powers.
All of the Exiled are unlockable beginning at the Shrine of the Serpent.
All damage/health numbers are based on initial base values
Blade Dancer
- World: Arcana
- Rarity: Common
- Mana: 3
- Damage: 163
- Health: 810
- Range: Melee
- Speed: 9
- Number of attacks: 2
- Description: Skilled and fast, Blade Dancer dices her enemies to pieces using swift double attacks.
Crystal Colossus
- World: Realm
- Rarity: Rare
- Mana: 5
- Damage: 3910
- Health: 6255
- Range: Melee
- Speed: 2
- Description: Pushes enemies away while lumbering onward. Sacrifices himself to deliver a deadly payload to the enemy portal.
Crow
- World: Realm
- Rarity: Epic
- Mana: 4
- Damage: 245
- Health: 1170
- Range: 30
- Speed: 5
- Special Damage: 290
- Description: Crow darts away every time she is attacked as she rains razor feathers on her foes.
Revenant
- World: Arcana
- Rarity: Legendary
- Starting Mana: 1
- Area Damage: 145
- Health: 485
Range: Melee - Speed: 6
- Attack Increase per Mana: 100%
- Health Increase per Mana: 100%
- Description: Summoning this ancient warrior will consume all of your available mana, his health and damage determined by the amount of mana spent.
Soul Leech
- World: Void
- Rarity: Legendary
- Mana Cost: 4
- Damage: 440
- Health: 2510
- Area Damage: No
- Range: Melee
- Speed: 4
- Bonus damage per unit: 150
- Bonus health per unit: 150
- Heal per unit: 150
- Description: This demonic priestess slowly snakes through the battlefield, harvesting souls of fallen allies to heal and empower herself.
MINION RE-BALANCING:
Update 1.6.0 brings a whole lot of rebalancing, info on which you can find below. In order to maintain a dynamic and competitive environment across all Arenas, we haven’t rebalanced all Minions or all Spells, so even if there’s a nerf/buff that you feel should be on the list, that doesn’t mean it won’t be coming down the road. As ever, please keep the suggestions coming!
Bloodstalker
- Health: 2850 → 2575
- Damage: 710 → 645
- Bonus health per unit: 160 → 140
Archers
- Health: 200 → 190
- Damage: 80 → 75
Alchemist
- Health: 570 → 485
- Damage: 190 → 130
Fire Imp
- Health: 670 → 395
- Damage: 170 → 180
- Special Damage: 220 → 160
Primal Spirit
- Health: 950 ->920
- Damage: 380 → 370
Goblin Marksman
- Health: 895 → 795
- Damage: 150 → 145
Shadow Huntress
- Health: 880 → 830
- Damage: 195 → 185
Viper
- Health: 605 → 845
- Damage: 305 → 340
- Poison Damage per Second: 5 % → 15 %
Amazon
- Health: 1250 → 1130
- Damage: 415 → 325
Nature Guardian
- Damage: 960 → 800
Silver Ranger
- Health: 685 → 680
- Damage: 455 → 325
Anubis
- Damage: 290 → 265
Undead Warlord
- Health: 4175 → 3445
Damage: 595 → 530
Firewitch
- Health: 680 → 695
- Damage: 850 → 555
Abomination
- Health: 5675 → 10780
- Damage: 2270 → 1540
Elite Archers
- Health: 305 → 280
- Damage: 120 → 95
SPELLS RE-BALANCING
Holy Shield
- Cooldown: 25 → 30 seconds
Healing Wave
Healing per second remains the same, now also displays healing per second rather than total healing in the interface.
Level | Heal per Second | Duration |
---|---|---|
1 | 14% | 6sec |
2 | 16% | 6sec |
3 | 19% | 6sec |
4 | 21% | 6sec |
5 | 23% | 6sec |
6 | 26% | 6sec |
7 | 28% | 6sec |
8 | 30% | 6sec |
9 | 33% | 6sec |
10 | 35% | 6sec |
Chain Lightning
- Cooldown: 40 → 35 seconds
- Starting Cooldown: 25 → 20 seconds
- Base Damage: 1450 → 1500
Rhii’s Power
- Cooldown: 35 → 30 seconds
- Starting Cooldown: 25 → 20 seconds
Vortex
- Cooldown: 35 → 30 seconds
- Starting Cooldown: 25 → 20 seconds
- Evolution 1 Slow Duration: 3 → 4.5 seconds
- Note: Slow and stun effect can overlap
- Stun duration now scales instead of the spell duration upon leveling up the spell
Earthquake
- Cooldown: 45 → 40 seconds
- Starting Cooldown: 30 → 25 seconds
Bug Fixes
- Fixed an issue with Doppelganger that was causing different Spell/Minions interaction issues. Thanks to all who helped us with replays and reports!
- We’ve solved the issue with Phase Assassin being incorrectly targeted when she’s invisible. Thanks as well for the Heroes who brought this to our attention!
Visual Updates!
We’ve changed the look and feel of certain animations/spawns. Have a look!
- Commander - new spawn/summon vfx
- Ice Spears spell - new look (edited)
- Ancient Guardian - added smoke around the minion
- Bloodstalker - new walk anim
- Banish Spells - new vfx
- Hoggy Bank screen - added vfx on the chest
- Two Arenas have some visual changes - can you guess which two Arenas?