Update 1.5.0 - Live Now!

Summary:

  1. Power-up and level-up system optimization:
    • Number of power-ups between each level for Minions decreased to 5 per level
    • Reduced currencies needed to power up Minions
    • Simplified currencies needed to level up Minions, Heroes and Spells
  2. Two new minions: Mountain Giant, Ravenous Scourge
  3. Card slots in deck unlocked right after collecting 10 different minions, instead of 12
  4. Re-balanced existing minion stats
  5. Adjusted base level for Epic and Legendary Minions:
    • Epic Minions: Level 5 > Level 6
    • Legendary Minions: Level 7 > Level 9
  6. Spells re-balancing
  7. Spell evolutions balancing
  8. Hero’s Journey (Milestone progression) rewards upgraded
  9. Trophies per win/loss increased from 20 to 30 trophies
  10. New and re-balanced chest content
  11. UI and VFX updates and polishing
  12. Minor bug fixes

1.Minion Stats and Level Balancing:

  • Now you need a smaller number of power-ups to reach the next level-up for your minions - 5 per each level. Used to be 8/10/12/14.

  • Simplified currencies needed to power up Minions and level up Minions, Heroes and Spells. More info below:

For Minion Power-ups:

  • For Common and Rare Minions you only need Arcana/Void/Realm runes.

  • For Epic and Legendary Minions you only need Mega Runes.

  • You no longer need gold to power up Minions.

  • The number of power-ups for Minions between levels is decreased/rounded to 5 per each level.

For Minion Level-ups:

  • Leveling up your Minions stays the same - you need a predetermined amount of gold and card duplicates to level them up, depending on their current level.

For Hero Level-ups:

  • You no longer need gold to level up Heroes, only Hero Shards and Hero Essence.

For Spell Level-ups:

  • You no longer need gold to level up Spells, only Spell Shards and Spell Runes.

2.Two brand new minions ready to join you in battle!

Note: All stat numbers are based on initial base values

Mountain-Giant

Mountain Giant (Arena 4 minion) - Giant carrying a bunch of melee Rolling Rocks ready to jump into battle every time he takes damage.

Rarity: Rare
Class: Realm
Mana: 5
Health: 1630
Attack Damage: 235
Range: Melee
Speed: 4
Units per lane: 18

Zergs

Ravenous Scourge (Arena 3 minion) - A virus Minion that multiplies every few seconds.

Rarity: Common
Class: Void
Mana: 3
Health: 90
Attack Damage: 180
Range: Melee
Speed: 5
Split Timer: 4
Max Replicas: 8

3.Unlocking Card Slots in Deck: Players will have all 12 card slots in decks unlocked as soon as they collect 10 different minions, instead of 12 different minions.

4.Existing Minions have been re-balanced. Check out this topic for more info!

5.The base level for Epic and Legendary minions has been changed:

  • Epic Minions: Level 5 > Level 6
  • Legendary Minions: Level 7 > Level 9

6.Spells balancing:

holyshield
Holy Shield

  • Shield Health: 480 > 250

icespears
Ice Spears

  • 2100 (700 per projectile) > 1890 (630 per projectile)

aspectoftheeagle
Soaring Eagle

  • Damage: 1250 > 1000

divineprotection
Divine Protection

  • Damage Reduction increased: 50 % > 75 %

7.Spell evolutions balancing:

rage
Fury

  • Evolution 1: Movement Speed Buff 100 % > +2 speed on all units

ff65cdad44ef0998ef4281125c835370ec08fc46_2_250x250
Scorched Earth

  • Evolution 2: Affects all lanes > Has 2 more additional ticks of damage

holyshield
Holy Shield

  • Evolution 2: Movement speed buff 100 % > +2 speed on units affected

healingwave
Healing Wave

  • Evolution 1: Movement Speed Buff 100 % > +2 speed on all units

chainlightning
Chain Lightning

  • Evolution 1: Damages 1 more target > Damages 2 more targets

8.Hero’s Journey rewards upgraded

  • Alay’na Hero Shards available at 2400 trophies now! If you have 2400+ trophies, don’t forget to claim your reward from the Hero’s Journey page!

  • Milestones slightly and number of trophies to reach Arenas redistributed:

    To reach Arena 2 - 400 > 500
    To reach Arena 3 - 800 > 1000
    To reach Arena 4 - 1400 > 1500
    To reach Arena 5 - 2000 = 2000
    To reach Arena 6 - 2600 > 2500
    To reach Arena 7 - 3200 > 3000
    To reach Drifting Abyss - 3800 > 3500
    To reach Brawler’s Colosseum - 3900 > 3600
    To reach Hero’s Trial - 4200 > 3900
    To reach Immortal Grounds - 4500 > 4200

9.Trophies per win increased from 20 to 30 trophies.

10.New and re-balanced chest content

  • In response to the new power-up/level-up requirements listed above, we’ve updated chest contents.

11.UI and VFX updates and polishing of:

  • Battle Replay feature in Player Profile - now it shows Heroes and Spells used in the deck
  • Main Dashboard visuals
  • Chest opening animation

12.Minor Bug Fixes

Update is live now Heroes!

We’re eager to hear your feedback!

Hi Heroes,

We’ll have a server release today that includes several changes. Please see below for the full change-log for 1.5.0a!

BALANCING

-With the power up system change introduced with 1.5.0, we’ve rebalanced the gold received after victories. This change impacts Arenas 2 and up.

ARENA - Old Gold Value - New Gold Value
Arena 1 - 3 > 3
Arena 2 - 9 > 4
Arena 3 - 16 > 5
Arena 4 - 22 > 7
Arena 5 - 28 > 9
Arena 6 - 34 > 11
Arena 7 - 41 > 12
Arena 8 - 47 > 14
Arena 9 - 53 > 16
Arena 10 - 59 > 18
Arena 11 - 65 > 20

-We’ve also adjusted the gold received from Battle and Victory chests:

VICTORY CHEST
ARENA - Old Gold Value - New Gold Value
Arena 1: 55 > 50
Arena 2: 166 >150
Arena 3: 276 > 250
Arena 4: 387 > 350
Arena 5: 497 > 450
Arena 6: 608 > 550
Arena 7: 718 > 650
Arena 8+: 828 > 750

SIMPLE CHEST
ARENA - Old Gold Value - New Gold Value
Arena 1: 15 > 13
Arena 2: 44 > 38
Arena 3: 74 > 63
Arena 4: 103 > 89
Arena 5: 133 > 114
Arena 6: 162 > 139
Arena 7: 191 > 165
Arena 8+: 221 > 190

ARTISAN CHEST
ARENA - Old Gold Value - New Gold Value
Arena 1: 37 > 32
Arena 2: 110 > 95
Arena 3: 184 > 158
Arena 4: 258 > 222
Arena 5: 331 > 285
Arena 6: 405 > 248
Arena 7: 479 > 412
Arena 8+: 552 > 475

DELUXE CHEST
ARENA - Old Gold Value - New Gold Value
Arena 1: 74 >63
Arena 2: 221 >190
Arena 3: 368 >317
Arena 4: 515 >443
Arena 5: 663 >570
Arena 6: 810 >697
Arena 7: 957 >823
Arena 8+: 1105 >950

Additional changes:
-more Minion and Spell Shards in battle chests
-slightly reduced gold in battle chests
-slightly increased gold cost for upgrading Minions
-reduced rune costs for upgrading Minions

FIXES

-We’ve fixed an issue in which League reward (Artisan and Deluxe) chests were listed as having the same rewards.

-We’ve fixed an issue with incorrect spell levels that were above level 10.

-Other minor fixes and optimizations.