Summary:
- Power-up and level-up system optimization:
- Number of power-ups between each level for Minions decreased to 5 per level
- Reduced currencies needed to power up Minions
- Simplified currencies needed to level up Minions, Heroes and Spells
- Two new minions: Mountain Giant, Ravenous Scourge
- Card slots in deck unlocked right after collecting 10 different minions, instead of 12
- Re-balanced existing minion stats
- Adjusted base level for Epic and Legendary Minions:
- Epic Minions: Level 5 > Level 6
- Legendary Minions: Level 7 > Level 9
- Spells re-balancing
- Spell evolutions balancing
- Hero’s Journey (Milestone progression) rewards upgraded
- Trophies per win/loss increased from 20 to 30 trophies
- New and re-balanced chest content
- UI and VFX updates and polishing
- Minor bug fixes
1.Minion Stats and Level Balancing:
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Now you need a smaller number of power-ups to reach the next level-up for your minions - 5 per each level. Used to be 8/10/12/14.
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Simplified currencies needed to power up Minions and level up Minions, Heroes and Spells. More info below:
For Minion Power-ups:
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For Common and Rare Minions you only need Arcana/Void/Realm runes.
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For Epic and Legendary Minions you only need Mega Runes.
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You no longer need gold to power up Minions.
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The number of power-ups for Minions between levels is decreased/rounded to 5 per each level.
For Minion Level-ups:
- Leveling up your Minions stays the same - you need a predetermined amount of gold and card duplicates to level them up, depending on their current level.
For Hero Level-ups:
- You no longer need gold to level up Heroes, only Hero Shards and Hero Essence.
For Spell Level-ups:
- You no longer need gold to level up Spells, only Spell Shards and Spell Runes.
2.Two brand new minions ready to join you in battle!
Note: All stat numbers are based on initial base values
Mountain Giant (Arena 4 minion) - Giant carrying a bunch of melee Rolling Rocks ready to jump into battle every time he takes damage.
Rarity: Rare
Class: Realm
Mana: 5
Health: 1630
Attack Damage: 235
Range: Melee
Speed: 4
Units per lane: 18
Ravenous Scourge (Arena 3 minion) - A virus Minion that multiplies every few seconds.
Rarity: Common
Class: Void
Mana: 3
Health: 90
Attack Damage: 180
Range: Melee
Speed: 5
Split Timer: 4
Max Replicas: 8
3.Unlocking Card Slots in Deck: Players will have all 12 card slots in decks unlocked as soon as they collect 10 different minions, instead of 12 different minions.
4.Existing Minions have been re-balanced. Check out this topic for more info!
5.The base level for Epic and Legendary minions has been changed:
- Epic Minions: Level 5 > Level 6
- Legendary Minions: Level 7 > Level 9
6.Spells balancing:
Holy Shield
- Shield Health: 480 > 250
Ice Spears
- 2100 (700 per projectile) > 1890 (630 per projectile)
Soaring Eagle
- Damage: 1250 > 1000
Divine Protection
- Damage Reduction increased: 50 % > 75 %
7.Spell evolutions balancing:
Fury
- Evolution 1: Movement Speed Buff 100 % > +2 speed on all units
Scorched Earth
- Evolution 2: Affects all lanes > Has 2 more additional ticks of damage
Holy Shield
- Evolution 2: Movement speed buff 100 % > +2 speed on units affected
Healing Wave
- Evolution 1: Movement Speed Buff 100 % > +2 speed on all units
Chain Lightning
- Evolution 1: Damages 1 more target > Damages 2 more targets
8.Hero’s Journey rewards upgraded
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Alay’na Hero Shards available at 2400 trophies now! If you have 2400+ trophies, don’t forget to claim your reward from the Hero’s Journey page!
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Milestones slightly and number of trophies to reach Arenas redistributed:
To reach Arena 2 - 400 > 500
To reach Arena 3 - 800 > 1000
To reach Arena 4 - 1400 > 1500
To reach Arena 5 - 2000 = 2000
To reach Arena 6 - 2600 > 2500
To reach Arena 7 - 3200 > 3000
To reach Drifting Abyss - 3800 > 3500
To reach Brawler’s Colosseum - 3900 > 3600
To reach Hero’s Trial - 4200 > 3900
To reach Immortal Grounds - 4500 > 4200
9.Trophies per win increased from 20 to 30 trophies.
10.New and re-balanced chest content
- In response to the new power-up/level-up requirements listed above, we’ve updated chest contents.
11.UI and VFX updates and polishing of:
- Battle Replay feature in Player Profile - now it shows Heroes and Spells used in the deck
- Main Dashboard visuals
- Chest opening animation
12.Minor Bug Fixes