Update 1.4.0 - Now Live!

1.4.0 Changes

New progression and content

  • Added 2 new Arenas -
    • Because of this, people who were in Tower of Legends will be pushed back into earlier Arenas depending on the # of trophies they had. You will be able get progression rewards again as you make your way back up the Arenas.
  • Added 15 new minions
  • Rebalanced existing minions(Abomination is now a NEW CARD. Juggernaut has replaced Abomination in your Deck.)
  • Minions are re-distributed throughout the Arenas
  • Trophies won/loss have been reduced to 2/3rd of what they were(Ex: 30 trophies after a win now results in 20 trophies. Same for losing trophies, you’d lose 20 instead of 30 for a loss)

Matchmaking Changes

  • Improved matchmaking algorithm- All users who are above 3000+ will be reset to 3000 as is normally done at the end of the season. This will be the last time, now the reset in Tower of Legends Arena for next season is 3800. The reset to 3000 is happening to improve matchmaking(more PvP battles) and because that what the original plan was but the update happened just before the end of season.

New Minions implemented-

All damage/health numbers are based on initial base values

Charger - Epic -

Speed - 5

Mana- 5

Health- 1370

Damage - 550

Special - After 3 seconds, charges to enemy granting + 2 speed and an extra 770 dmg on his first attack.


Fire Imp - Common

Speed - 3

Mana - 3

Health- 670

Damage- 170

Special - Sends out a scorching ray, dealing damage to all enemies in front of him when played. Does 300 damage.


Juggernaut - Epic

Speed - 4

Mana - 10

Health - 3620

Damage - 1205

Cleave attack and push back.

Special - Same as Abomination. Please see new Abomination as he was changed.


Rolling Rocks - Common

Speed - 14

Mana - 1

Health - 30

Damage - 100

Special - Immediately roll to the first enemy Minion in their lane at blazing speed.


Devourer - Epic

Old Devourer is now called Punisher. Please refer to Punisher to see his changes

Speed - 3

Mana - 7

Health - 1825

Damage - 260

Special - Consumes the first enemy Minion it comes into contact and digests it. While digesting, Devourer is slowed. If killed during digestion, enemy is freed.


Viper - Rare

Speed - 5

Mana - 4

Health - 650

Damage - 355

Special - Each attack with his poisonous blade activates a damage over time effect resulting in 5% extra damage based on enemy HP.


Phase Assassin - Legendary

Speed - 6

Mana - 6

Health - 845

Damage - 1685

Special - Untouchable until she strikes her first blow. Then she becomes vulnerable.


Undead Raid - Common

Speed - 6

Mana - 7

Health - 140

Damage - 55

Special - Spawns 10 undead foot soldiers randomly across the battlefield.


Nature Guardian - Legendary

Speed - 3

Mana - 5

Health - 1880

Damage - 375

Special - Armed with an elemental staff that deals electric stun attacks that bounce to every enemy Minion in lane. Damage is distributed per Minion.


Silver Ranger - Rare

Speed - 4

Mana - 5

Range - 40 (Same as Goblin Marksman)

Health - 1075

Damage - 510

Mana Wraith - Legendary

Speed - 4

Mana - 5

Health - 6850

Damage - 1710

Special - A mystical force with great power that comes with a cost. Friendly Minions cost 2 extra Mana while he is alive.


Doppelganger - Epic

Speed - Copies transformed Speed

Mana - 2

Health - 419(this is his health before he transforms but then copies enemy’s HP)

Damage - Copies enemy Minion Damage

Special - Transforms into a random enemy Minion. If no enemy is there, he disappears!


Reflector - Rare

Speed - 4

Mana - 3

Health - 1175

Damage - 145

Special - Armed with mirror shield that reflects 50% of enemy ranged attacks.


Pixie - Rare

Speed - 5

Mana - 5

Health - 550

Damage - 365

Special - Upon spawn, Pixie emits secret spores that sleep all enemies in her lane. They awake when they take damage.


Elite Archers - Common

Speed - 5

Mana - 6

Health - 350

Damage - 140

Special - Spawns 2 Elite Archers in each lane.

Changes to Existing Minions -

All damage/health numbers are based on initial base values


Treant

Speed 4 > 3

Health - 1527 > 1645

Damage - 291 > 275


Primal Spirit

Health - 1280 > 1100

Damage - 340 > 440


Reaper

Health - 1100 > 1080

Damage - 200 > 180


Alchemist

Health - 350 > 570

Damage - 180 > 190


Archers

Health - 300 > 200

Damage - 82 > 80


Swordsman

Health - 600 > 500

Damage - 250 >200


Brute

Health - 2000 > 2120

Damage - 650 > 845


Undead Horde

Speed - 7 > 6

Health - 120 > 150

Damage - 80 > 60


Wisp Mother

Speed - 4 > 3

Mana - 4 > 2

Health - 840 > 575

Damage - 175 >190

Range - Decreased by 16%


Stone Elemental

Mana - 9 > 8

Health - 4545 > 4035

Damage - 410 > 575

Stone Children Health 2000 > 1800

Special - Now has immunity against knock back(push back) effects.


Goblin Marksman

Health - 938 > 915

Damage - 160 > 150


Shield Bearer

Health - 1580 > 1285

Damage - 110 >185


Valkyrie

Health - 409 > 595

Damage - 1045 > 1185


Water Elemental

Rarity - Rare > Common

Health - 800 > 580

Damage - 86 > 85


Executioner

Rarity - Epic > Rare

Mana - 10 > 5

Health - 2545 > 1835

Damage - 541 > 130

Special: Range of grab increased by 16%


Shadow Huntress

Health - 809 > 995

Damage - 173 > 665

Special - Attacks now have knock back effect.


Commander

Rarity - Epic > Rare

Health - 782 > 930

Damage - 282 > 375


Undead Army

Speed - 7 > 6

Mana - 9 > 8

Health - 120 > 145

Damage - 80 > 60


Hellfiend

Rarity - Epic > Legendary

Speed - 5 > 4

Health - 1520 > 2595

Damage - 464 > 1040


Rune Cannon

Health - 670 > 1090

Damage - 320 > 725


Fearless Leader

Mana - 5 > 4

Health - 1273 > 1685

Damage - 336 > 420

Special - 10% Damage boost > 20%

Movement speed untouched - 50%


Amazon

Health - 1420 >1475

Damage - 355 > 490


Punisher(Used to be Devourer)

Health - 1860 > 2360

Damage - 350 > 675

Special: Gains 250 extra damage per enemy Minion he kills up to a max of 1250 extra damage.


Magic Construct

Health - 890 > 1030

Damage - 300 > 345

Special -

HP increase per Minion - 450 > 200

Damage increase per Minion - 250 > 150

Note - Fixed a bug where his health wouldn’t be increasing after spawning a friendly Minion sometimes.


Immortal Knight

Health - 1034 > 1315

Damage - 405 > 660

Special - Bonus damage in undying state - 352 > 500


Frost Imp

Rarity - Rare > Common

Health - 1020 > 945

Damage - 140 > 235


Anubis

Speed - 5 > 4

Health - 1245 > 1425

Damage - 318 >355


Trinity

Speed - 5 > 4

Mana - 6 > 4

Health - 870 > 1025

Damage- 720 >1025


Elite Warriors

Mana - 9 > 8

Health - 800 >865

Damage - 350 > 345


Undead Warlord

Health - 4300 >5185

Damage - 522 > 740


Fire Witch

Health - 720 > 915

Damage - 1000 > 1145

Special - Meteor damage 1500> 2500


Bloodstalker

Health - 2200 > 2845

Damage - 680 > 710

Special - Health steal from friendly Minions 40% > 20%. Effectively taking half the health it used too but still gets the same buffs.


Abomination(Old Abomination is now Juggernaut) - Epic

Speed - 4

Mana - 12

Health- 7055

Damage- 2825

Single target attack(No splash damage)

Some seriously over powering of minions… struggling to make it balanced and over in a few moments…

Ranger is crazy OP and everyone seems to have them already

Agree they have huge range and damage yet seem to be able take punishment as well seriously OP

fire witch is class of its own :frowning:

Ah, you’ve f*cked it. Deleting game. Games are divided between those with ranger and those without, you can only get one at castle 5 but can’t there because most have them in the 1800-2000 range! I’m assuming because you dropped everyone and the amount of points you get per game. God knows how these people aren’t further in the rankings though. Shame, game had potential