1.4.0 Changes
New progression and content
- Added 2 new Arenas -
- Because of this, people who were in Tower of Legends will be pushed back into earlier Arenas depending on the # of trophies they had. You will be able get progression rewards again as you make your way back up the Arenas.
- Added 15 new minions
- Rebalanced existing minions(Abomination is now a NEW CARD. Juggernaut has replaced Abomination in your Deck.)
- Minions are re-distributed throughout the Arenas
- Trophies won/loss have been reduced to 2/3rd of what they were(Ex: 30 trophies after a win now results in 20 trophies. Same for losing trophies, you’d lose 20 instead of 30 for a loss)
Matchmaking Changes
- Improved matchmaking algorithm- All users who are above 3000+ will be reset to 3000 as is normally done at the end of the season. This will be the last time, now the reset in Tower of Legends Arena for next season is 3800. The reset to 3000 is happening to improve matchmaking(more PvP battles) and because that what the original plan was but the update happened just before the end of season.
New Minions implemented-
All damage/health numbers are based on initial base values
Charger - Epic -
Speed - 5
Mana- 5
Health- 1370
Damage - 550
Special - After 3 seconds, charges to enemy granting + 2 speed and an extra 770 dmg on his first attack.
Fire Imp - Common
Speed - 3
Mana - 3
Health- 670
Damage- 170
Special - Sends out a scorching ray, dealing damage to all enemies in front of him when played. Does 300 damage.
Juggernaut - Epic
Speed - 4
Mana - 10
Health - 3620
Damage - 1205
Cleave attack and push back.
Special - Same as Abomination. Please see new Abomination as he was changed.
Rolling Rocks - Common
Speed - 14
Mana - 1
Health - 30
Damage - 100
Special - Immediately roll to the first enemy Minion in their lane at blazing speed.
Devourer - Epic
Old Devourer is now called Punisher. Please refer to Punisher to see his changes
Speed - 3
Mana - 7
Health - 1825
Damage - 260
Special - Consumes the first enemy Minion it comes into contact and digests it. While digesting, Devourer is slowed. If killed during digestion, enemy is freed.
Viper - Rare
Speed - 5
Mana - 4
Health - 650
Damage - 355
Special - Each attack with his poisonous blade activates a damage over time effect resulting in 5% extra damage based on enemy HP.
Phase Assassin - Legendary
Speed - 6
Mana - 6
Health - 845
Damage - 1685
Special - Untouchable until she strikes her first blow. Then she becomes vulnerable.
Undead Raid - Common
Speed - 6
Mana - 7
Health - 140
Damage - 55
Special - Spawns 10 undead foot soldiers randomly across the battlefield.
Nature Guardian - Legendary
Speed - 3
Mana - 5
Health - 1880
Damage - 375
Special - Armed with an elemental staff that deals electric stun attacks that bounce to every enemy Minion in lane. Damage is distributed per Minion.
Silver Ranger - Rare
Speed - 4
Mana - 5
Range - 40 (Same as Goblin Marksman)
Health - 1075
Damage - 510
Mana Wraith - Legendary
Speed - 4
Mana - 5
Health - 6850
Damage - 1710
Special - A mystical force with great power that comes with a cost. Friendly Minions cost 2 extra Mana while he is alive.
Doppelganger - Epic
Speed - Copies transformed Speed
Mana - 2
Health - 419(this is his health before he transforms but then copies enemy’s HP)
Damage - Copies enemy Minion Damage
Special - Transforms into a random enemy Minion. If no enemy is there, he disappears!
Reflector - Rare
Speed - 4
Mana - 3
Health - 1175
Damage - 145
Special - Armed with mirror shield that reflects 50% of enemy ranged attacks.
Pixie - Rare
Speed - 5
Mana - 5
Health - 550
Damage - 365
Special - Upon spawn, Pixie emits secret spores that sleep all enemies in her lane. They awake when they take damage.
Elite Archers - Common
Speed - 5
Mana - 6
Health - 350
Damage - 140
Special - Spawns 2 Elite Archers in each lane.
Changes to Existing Minions -
All damage/health numbers are based on initial base values
Treant
Speed 4 > 3
Health - 1527 > 1645
Damage - 291 > 275
Primal Spirit
Health - 1280 > 1100
Damage - 340 > 440
Reaper
Health - 1100 > 1080
Damage - 200 > 180
Alchemist
Health - 350 > 570
Damage - 180 > 190
Archers
Health - 300 > 200
Damage - 82 > 80
Swordsman
Health - 600 > 500
Damage - 250 >200
Brute
Health - 2000 > 2120
Damage - 650 > 845
Undead Horde
Speed - 7 > 6
Health - 120 > 150
Damage - 80 > 60
Wisp Mother
Speed - 4 > 3
Mana - 4 > 2
Health - 840 > 575
Damage - 175 >190
Range - Decreased by 16%
Stone Elemental
Mana - 9 > 8
Health - 4545 > 4035
Damage - 410 > 575
Stone Children Health 2000 > 1800
Special - Now has immunity against knock back(push back) effects.
Goblin Marksman
Health - 938 > 915
Damage - 160 > 150
Shield Bearer
Health - 1580 > 1285
Damage - 110 >185
Valkyrie
Health - 409 > 595
Damage - 1045 > 1185
Water Elemental
Rarity - Rare > Common
Health - 800 > 580
Damage - 86 > 85
Executioner
Rarity - Epic > Rare
Mana - 10 > 5
Health - 2545 > 1835
Damage - 541 > 130
Special: Range of grab increased by 16%
Shadow Huntress
Health - 809 > 995
Damage - 173 > 665
Special - Attacks now have knock back effect.
Commander
Rarity - Epic > Rare
Health - 782 > 930
Damage - 282 > 375
Undead Army
Speed - 7 > 6
Mana - 9 > 8
Health - 120 > 145
Damage - 80 > 60
Hellfiend
Rarity - Epic > Legendary
Speed - 5 > 4
Health - 1520 > 2595
Damage - 464 > 1040
Rune Cannon
Health - 670 > 1090
Damage - 320 > 725
Fearless Leader
Mana - 5 > 4
Health - 1273 > 1685
Damage - 336 > 420
Special - 10% Damage boost > 20%
Movement speed untouched - 50%
Amazon
Health - 1420 >1475
Damage - 355 > 490
Punisher(Used to be Devourer)
Health - 1860 > 2360
Damage - 350 > 675
Special: Gains 250 extra damage per enemy Minion he kills up to a max of 1250 extra damage.
Magic Construct
Health - 890 > 1030
Damage - 300 > 345
Special -
HP increase per Minion - 450 > 200
Damage increase per Minion - 250 > 150
Note - Fixed a bug where his health wouldn’t be increasing after spawning a friendly Minion sometimes.
Immortal Knight
Health - 1034 > 1315
Damage - 405 > 660
Special - Bonus damage in undying state - 352 > 500
Frost Imp
Rarity - Rare > Common
Health - 1020 > 945
Damage - 140 > 235
Anubis
Speed - 5 > 4
Health - 1245 > 1425
Damage - 318 >355
Trinity
Speed - 5 > 4
Mana - 6 > 4
Health - 870 > 1025
Damage- 720 >1025
Elite Warriors
Mana - 9 > 8
Health - 800 >865
Damage - 350 > 345
Undead Warlord
Health - 4300 >5185
Damage - 522 > 740
Fire Witch
Health - 720 > 915
Damage - 1000 > 1145
Special - Meteor damage 1500> 2500
Bloodstalker
Health - 2200 > 2845
Damage - 680 > 710
Special - Health steal from friendly Minions 40% > 20%. Effectively taking half the health it used too but still gets the same buffs.
Abomination(Old Abomination is now Juggernaut) - Epic
Speed - 4
Mana - 12
Health- 7055
Damage- 2825
Single target attack(No splash damage)