[Official] Update 2.0.0. Minion & Spell Re-balance - LIVE NOW!

MINIONS

Undead Horde:

  •      Base damage: 60 → 55
    

Goblin Marksman:

  •      Base Health: 795 → 835
    
  •      Base Damage: 145 → 150
    

Water Elemental:

  •      Base Health: 565 → 665
    

Executioner:

  •      Base Health: 1750 → 1715
    
  •      Base Damage: 190 → 215
    

Undead Army:

  •      Mana Cost: 8 → 9
    

Devourer:

  •      Base Health: 1850 → 2025
    

Hellfiend:

  •      Base Health: 2075 → 1740
    
  •      Base Damage: 830 → 725
    

Viper:

  •      Base Health: 845 → 755
    
  •      Base Damage: 340 → 300
    
  •      Poison Damage per Second: 15 % → 13 %
    
  •      Spawning animation causing delay in attacking removed
    

Phase Assassin:

  •      Mana Cost: 6 → 5
    
  •      Base Health: 660 → 690
    
  •      Base Damage: 1320 → 1375
    

Mountain Giant

  •      Mana Cost: 5 → 7
    
  •      Base Health: 1630 → 1710
    
  •      Base Damage: 235 → 245
    

Nature Guardian

  •      Mana Cost: 5 → 6
    

Silver Ranger:

  •      Base Health: 680 → 655
    

Trinity:

  •      Base Health: 775 → 795
    
  •      Base Damage: 775 → 795
    

Mana Wraith:

  •      Movement Speed: 4 → 6
    

Doppelganger:

  •      Mana Cost: 2 → 4
    
  •      Base Health: 650 → 910
    

Elite Warriors:

  •      Mana Cost: 8 → 9
    
  •      Movement Speed: 10 → 8
    
  •      Base Health: 765 → 770
    

Undead Warlord:

  •      Base Health: 3445 → 3260
    
  •      Base Damage: 530 → 500
    
  •      Number of Skeletons upon Death: 7 → 5
    

Bloodstalker:

  •      Movement Speed: 12 → 11
    
  •      Base Health: 2575 → 2360
    
  •      Base Damage: 645 → 640
    
  •      Bonus Health per Unit: 140 → 130
    
  •      Bonus Damage per Unit: 110 → 115
    

Elite Archers:

  •      Mana Cost: 6 → 7
    
  •      Base Health: 280 → 265
    

Blade Dancer:

  •      Movement Speed: 9 → 8
    
  •      Base Health: 810 → 675
    
  •      Base Damage: 163 → 160
    

Soul Leech:

  •      Base Health: 2510 → 2265
    
  •      Base Damage: 440 → 400
    
  •      Bonus Damage per Unit: 150 → 130
    
  •      Bonus Health per Unit: 150 → 130
    

Revenant:

  •      Movement Speed: 6 → 5
    
  •      Base Health: 485 → 385
    
  •      Base Damage: 145 → 125
    

Lord Sumrak:

  •      Mana Cost: 7 → 8
    
  •      Base Health: 4610 → 4605
    
  •      Base Damage: 575 → 570
    

Amazon:

  •     Spawning animation causing delay in attacking removed
    

Anubis:

  •     Anubis will now spawn Skeletons in front of him - they will be the first in line to be hit, even when he is in melee range
    

RUUL

Scorched Earth

  •      Cooldown: 35 → 40 seconds
    
  •      Starting Cooldown: 15 → 20 seconds
    

Fire Blast

  •      Starting Cooldown: 30 → 25 seconds
    

Soul Burn

  •      Cooldown: 50 → 45 seconds
    

VALEN

Sacred Mallet:

  •      Cooldown: 30 → 35 seconds
    
  •      Starting Cooldown: 15 → 20 seconds
    

Hammer of the Gods:

  •      Cooldown: 40 → 45 seconds
    
  •      Starting Cooldown: 20 → 25 seconds
    
  •      Base Damage: 1060 → 980
    

TERRIN RHII

Chain Lightning

  •      Cooldown: 35 → 40 seconds
    
  •      Starting Cooldown: 10 → 15 seconds
    

Earthquake

  •      Cooldown: 45 → 50 seconds
    
  •      Starting Cooldown: 15 → 25 seconds
    
  •      Base Damage: 733 → 750
    

NOËLLA

Ice Spears

  •      Base Damage: 600 → 550
    

Ice Rift:

  •      Cooldown: 35 → 40 seconds
    

Deep Freeze:

  •      Cooldown: 30 → 25 seconds
    

ALAY’NA

Soaring Eagle:

  •      Cooldown: 30 → 35 seconds
    

Rhino Charge:

  •      Cooldown: 35 → 40 seconds
    
  •      Starting Cooldown: 10 → 15 seconds
    

Spirit Call:

  •      Cooldown: 45 → 50 seconds
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