MINIONS
Undead Horde:
-
Base damage: 60 → 55
Goblin Marksman:
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Base Health: 795 → 835
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Base Damage: 145 → 150
Water Elemental:
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Base Health: 565 → 665
Executioner:
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Base Health: 1750 → 1715
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Base Damage: 190 → 215
Undead Army:
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Mana Cost: 8 → 9
Devourer:
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Base Health: 1850 → 2025
Hellfiend:
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Base Health: 2075 → 1740
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Base Damage: 830 → 725
Viper:
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Base Health: 845 → 755
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Base Damage: 340 → 300
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Poison Damage per Second: 15 % → 13 %
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Spawning animation causing delay in attacking removed
Phase Assassin:
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Mana Cost: 6 → 5
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Base Health: 660 → 690
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Base Damage: 1320 → 1375
Mountain Giant
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Mana Cost: 5 → 7
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Base Health: 1630 → 1710
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Base Damage: 235 → 245
Nature Guardian
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Mana Cost: 5 → 6
Silver Ranger:
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Base Health: 680 → 655
Trinity:
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Base Health: 775 → 795
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Base Damage: 775 → 795
Mana Wraith:
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Movement Speed: 4 → 6
Doppelganger:
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Mana Cost: 2 → 4
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Base Health: 650 → 910
Elite Warriors:
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Mana Cost: 8 → 9
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Movement Speed: 10 → 8
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Base Health: 765 → 770
Undead Warlord:
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Base Health: 3445 → 3260
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Base Damage: 530 → 500
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Number of Skeletons upon Death: 7 → 5
Bloodstalker:
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Movement Speed: 12 → 11
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Base Health: 2575 → 2360
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Base Damage: 645 → 640
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Bonus Health per Unit: 140 → 130
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Bonus Damage per Unit: 110 → 115
Elite Archers:
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Mana Cost: 6 → 7
-
Base Health: 280 → 265
Blade Dancer:
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Movement Speed: 9 → 8
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Base Health: 810 → 675
-
Base Damage: 163 → 160
Soul Leech:
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Base Health: 2510 → 2265
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Base Damage: 440 → 400
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Bonus Damage per Unit: 150 → 130
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Bonus Health per Unit: 150 → 130
Revenant:
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Movement Speed: 6 → 5
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Base Health: 485 → 385
-
Base Damage: 145 → 125
Lord Sumrak:
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Mana Cost: 7 → 8
-
Base Health: 4610 → 4605
-
Base Damage: 575 → 570
Amazon:
-
Spawning animation causing delay in attacking removed
Anubis:
-
Anubis will now spawn Skeletons in front of him - they will be the first in line to be hit, even when he is in melee range
RUUL
Scorched Earth
-
Cooldown: 35 → 40 seconds
-
Starting Cooldown: 15 → 20 seconds
Fire Blast
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Starting Cooldown: 30 → 25 seconds
Soul Burn
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Cooldown: 50 → 45 seconds
VALEN
Sacred Mallet:
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Cooldown: 30 → 35 seconds
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Starting Cooldown: 15 → 20 seconds
Hammer of the Gods:
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Cooldown: 40 → 45 seconds
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Starting Cooldown: 20 → 25 seconds
-
Base Damage: 1060 → 980
TERRIN RHII
Chain Lightning
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Cooldown: 35 → 40 seconds
-
Starting Cooldown: 10 → 15 seconds
Earthquake
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Cooldown: 45 → 50 seconds
-
Starting Cooldown: 15 → 25 seconds
-
Base Damage: 733 → 750
NOËLLA
Ice Spears
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Base Damage: 600 → 550
Ice Rift:
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Cooldown: 35 → 40 seconds
Deep Freeze:
-
Cooldown: 30 → 25 seconds
ALAY’NA
Soaring Eagle:
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Cooldown: 30 → 35 seconds
Rhino Charge:
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Cooldown: 35 → 40 seconds
-
Starting Cooldown: 10 → 15 seconds
Spirit Call:
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Cooldown: 45 → 50 seconds