I’ m just a bit over 6.000 trophies. I didn’t tank and it’s not fun either. I am level 10 and my opponents are level 11 with higher leveled minions than mine. What’s the point of this event for me?
We are matched by our trophies which say absolutely nothing about our team and its power. As i am now on 6.000 i could easily be at 3.500 trophies
The only 2 well setup events are the spider one and the survival which has been replaced by the campaign. Do you know what was done right in those? The procedural difficulty and the feeling that you could advance, that you could absolutely tell that you made progress
In survival, each time the event appeared i could reach a higher level because i was getting stronger. In spider event each time she appears we can go some levels further, because we get stronger. In LHS event you can only do worse because you got stronger, unless you trick it into thinking that you are not so strong. You have to stand like a duck and lose in the arena to advance in this event. That doesn’t make any sense at all because either i 'll stay in 6.000 trophies and won’t be able to finish the event or i will lose in purpose in the arena to reach 4.100 trophies and have some easy wins to get the same prizes easily
So, what could be o possible workaround? Make it like survival or the spider event: trophies don’t matter. All players start with easy opponents and as victories are achieved, stronger and harder opponents appear. You want to fall in trophies? It won’t matter. As you advance in the event, what will make the difference is how strong your team is and how good you are playing
This will be challenging because each time you will try to surpass first yourself, your previous milestone and then everyone else. In spider event, what we are challenging is ourselves as a team and this is what makes it the best event