As of the recent Update, we have seen some interesting developments and needed balancing. However, it feels like a good part of it has been left unfinished. This is what I am referring to:
Valen’s shield - It seems it is the fastest spell to load in the game. While I have nothing against the concept of the spell or the game style it accompanies (have played a Valen shield deck), the fact that it enables this rush with 2x rolling rocks and other, technically weak cards, to shut you down is a bit ridiculous. Interestingly, when I played the rush deck, even though I had 2x Rolling rocks, I would very rarely load my starting hand with one, let alone both. Seems like every opponent I fight starts with a perfect hand to rush me and depending on your own starting hand, you will either manage to push back and survive or be defeated within the first 45 seconds. Suggestion: increase starting spell loading time to the average time of other spells. It will even the playing field and we will likely see less decks filled with low level, quick loading cards
Blade Dancer - this one has become quite popular. It is an interesting minion, but was it truly intended that it can deal so much damage to the portal? o.O
Doppleganger - Perhaps consider limiting this card to one per deck. While it might not always work as intended (ie, sometimes a “weak” card is copied, like a skeleton), it can cause a big disbalance - copying abominations twice in a row, skeleton warlords, etc. I have seen decks full of, again, quick loading weaker cards that use the doppleganger as leverage to respond to the opponents stronger cards. It wouldn’t be a problem if there was a way to properly respond to it, but when you have 2 skeleton warlords and 3 abominations heading at you and you have nothing to respond with but an Amazon and frost imp, it makes it a bit ridiculous What it does, in my opinion, similar to Valens shield, is disable balanced decks in favor of rush down decks. Of course, if that was the intention, then it is what it is. In any case, it’s a bit disencouraging when you scrape and manage to put out a SW and your opponent has 3 doppleganger in his hand - suddenly you are left without a response. Perhaps a limitation like “the last card copied cannot be copied again” would bring more balance.
FireWitch- I still believe the FW does too much damage on spawn. I would have nothing against her affecting all the minions in one lane or all lanes but with less damage (ie enough to kill skeletons and the like but not Silver Rangers and Amazons) but as it is, this card is a literal game changer. One FW to kill them all and in defeat bind them
There are other things but, IMO, these are the big pains at the moment. And while not everyone will agree on FW with me, I’m pretty sure we will have a Valen shield protest on our hands soon xD
For your consideration. Stay awesome. Stay Heroic.