Area damage spells should be less powerfull

My idea is that the main strategy of the game should be the placement of the troops and the spells should be only a support to the battle. I don’t like the fact that there are spells capable of destroying entire lanes. Most of the players of course use two area damage spells and this kinda interrupts the game continuously. I think we need more original support effects like giant growth, freeze effect, the heal… and less spells( and less powerful ) like the meteor, the hammer, the earthquake… I think it could be an idea to make the game really fun to play.


I agree. Minions should bring us the victory. Not destructive spells.

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Everyone is at a fair starting point. I think the most reasonable and interesting battle is the combination of magic and soldiers to win.