How it could work:
- 2 players per team
- 90 seconds rounds (overtime takes place after that)
- Best of 3
- Each players controls 1 side lane, while the middle lane is shared by both
- Each player spells share the last spell used cooldown
- Whenever a team player selects a spell for use, his ally’s spells are disabled until he either uses or deselect that spell; this would prevent both players from using a spell on the mid lane at the same time for the same purpose
- Portal hp is doubled
- Mana does not regenerate overtime, instead you get 2, 3, 4, 5 and so on mana each turn
- Mana is lost if not used during each turn
- Highest trophies player is considered for matchmaking
- Better rewards since games would take longer